Development Of Fez
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The high-profile and protracted five-year development of the video game ''
Fez Fez most often refers to: * Fez (hat), a type of felt hat commonly worn in the Ottoman Empire * Fez, Morocco (or Fes), the second largest city of Morocco Fez or FEZ may also refer to: Media * ''Fez'' (Frank Stella), a 1964 painting by the moder ...
'' led to its status as an "underdog darling of the
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
scene". The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by
indie developer An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios. Over the course of the game's development, ''Fez'' designer and Polytron founder
Phil Fish Philippe Poisson (born November 1, 1984), better known as Phil Fish, is a French Canadian former indie game designer best known for his work on the 2012 platform game ''Fez''. He was born and raised in Quebec, where his experiences with Ninte ...
received celebrity status for his outspoken public persona and prominence in the 2012 documentary '' Indie Game: The Movie'', which followed the game's final stages of development and Polytron's related legal issues. The game was released to critical acclaim as an Xbox Live Arcade timed exclusive, and was later ported to other platforms. It had sold one million copies by the end of 2013. Fish and Shawn McGrath collaborated on a puzzle game that became ''Fez''. When McGrath left the project due to creative differences, Fish, the game's artist, pursued a platform game direction with Renaud Bédard, the game's programmer, who wrote the game's level editor and
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
from scratch. Levels were built in 3D by extruding surfaces with Photoshop-created textures. Bédard and Fish were joined by three different animators and other collaborators. The game was first announced in June 2007 and won an award at the 2008 Independent Games Festival and entered the public spotlight. Fish created a studio, Polytron Corporation, and was later aided by nearby developer-publisher Trapdoor when Polytron ran out of money. ''Fez'' won several more prerelease awards, including the 2012 Seumas McNally Grand Prize.


History

''Fez'' development cycle developed a reputation for its protracted five-year length and public exposure. Nathan Grayson of ''
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'' likened the game's rocky development process to "an indie ''
Duke Nukem Forever ''Duke Nukem Forever'' is a 2011 first-person shooter game developed by Gearbox Software and published by 2K Games for Windows, PlayStation 3, and Xbox 360. It is the fourth main installment in the ''Duke Nukem'' series and the sequel to ''Duke ...
''". ''
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'' reviewer Arthur Gies wrote that the game was an "
underdog An underdog is a person or group in a competition, usually in sports and creative works, who is largely expected to lose. The party, team, or individual expected to win is called the favorite or top dog. In the case where an underdog wins, the ...
darling of the indie game scene" for four years prior to its release. The game's designer,
Phil Fish Philippe Poisson (born November 1, 1984), better known as Phil Fish, is a French Canadian former indie game designer best known for his work on the 2012 platform game ''Fez''. He was born and raised in Quebec, where his experiences with Ninte ...
, became renowned in a way unusual for game developers due to his prominence in '' Indie Game: The Movie'', which released in 2012. While the game was released to wide acclaim, Fish himself became known for his outspoken and acerbic public persona. The game that became ''Fez'' began in a collaboration between Montreal-based Phil Fish and Toronto-based Shawn McGrath on McGrath's idea for a puzzle game: a four-sided 3D space with each side in 2D, similar to Fish's 3D pixels (
voxels In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Ins ...
) as incorporated into ''Fez''. The entirety of ''Fez'' design, lore, and art descends from this game mechanic. Fish provided the project's art and credited his influence to
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
and Hayao Miyazaki. Fish and McGrath's partnership crumbled due to creative differences, as Fish wanted to create a platform game. Fish continued to work on the game in his spare time and announced his search for a programmer on DeviantArt, and the first person to reply, Renaud Bédard, became lead programmer. They were both the same age and living in Montreal. Though Bédard had some hobbyist experience in 3D graphics and was studying computer science, ''Fez'' was his first professional game development project. His first task was to write the level editor and
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
. ''Fez'' was first announced in July 2007 on ''The Independent Gaming Source''. A trailer released in October 2007 convinced Jason DeGroot to join the development team as a producer. DeGroot, also known as "6955", first met Fish at a 2006 E3 party, and started work on the game's soundtrack and sound effects. The soundtrack was ultimately composed by Rich " Disasterpeace" Vreeland and the sound effects by Brandon McCartin. The game was nominated for two awards at the 2008 Independent Games Festival (IGF) at the Game Developers Conference (GDC): Excellence in Visual Art and the Design Innovation Award. As ''Fez'' was a side project, Fish was employed full-time at
Artificial Mind and Movement Behaviour Interactive Inc. is a Canadian video game development studio specializing in the production of 2D and 3D Action-adventure game, action/adventure games for home video game consoles, handheld game consoles, PC game, PCs and Mobile game, mo ...
in Montreal, where he worked on a tie-in game for a film. He was not permitted time off to attend the event and thus decided to quit his job in January 2008—a moment he later marked as "when I became indie". The game won "Excellence in Visual Art", and created a surge of public interest in the game concurrent to a similar swell of interest in indie game developers. Fish received a Canadian government loan to open Polytron Corporation as a startup company and began full-time work on ''Fez''. In July 2009, Polytron announced a release for Xbox Live Arcade in early 2010. Polytron and Microsoft agreed to release ''Fez'' as an Xbox exclusive, a deal Fish later recalled as sensible. Fish designed the game as "a console game, not a PC game", and felt that the way he intended the game to be experienced—with a
controller Controller may refer to: Occupations * Controller or financial controller, or in government accounting comptroller, a senior accounting position * Controller, someone who performs agent handling in espionage * Air traffic controller, a person ...
on a couch—was "part of the medium". Polytron ruled out a
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release due to problems Fish had with their platform and developer options. Development continued with a more experimental ethos until the company began to run out of capital. The Canadian government loan that had funded Polytron's prototyping phase was not renewed for their production phase. They also lost funding from the organization that preceded the Indie Fund as Polytron's producer left the company. Fish borrowed money from friends and family for three months to keep the company open. In dire straits, he considered canceling the project. In March 2011, the nearby Québécois developer-publisher Trapdoor offered to help Polytron, having just signed a deal with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
to publish their own game, ''
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''. Trapdoor assisted with Polytron's finances and operations and offered to treat them as part of their company and let them keep their
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rights in exchange for a portion of ''Fez'' earnings. Fish felt that partnership rescued the game. Fish is shown preparing for ''Fez'' March 2011
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booth in the 2012 documentary film ''Indie Game: The Movie'', which chronicles the stories of several indie developers at various stages of their games' development cycles. As a subplot, the film presents Fish amidst a legal dispute with a former business partner that jeopardizes the game's future. The partner, believed to be Jason DeGroot, is portrayed negatively and does not participate onscreen. The film's end credits were later corrected to reflect that Fish's business partner was not asked for input. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called Fish the film's "most memorable developer", and ''
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'' wrote that Fish is portrayed as melodramatic, theatrical, and neurotic, in a way that exacerbates his outspoken public perception. ''
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'' said that the part where Fish resolves to kill himself if he does not release his game is "the film's most startling moment". ''Fez'' won the Audience Choice Award at the September 2011 Fantastic Arcade, Best in Show and Best Story/World Design at the October 2011 Indiecade, and the Seumas McNally Grand Prize at the 2012 GDC Independent Games Festival. It was also a 2011 Penny Arcade Expo "PAX 10" selection. ''Fez'' was displayed in its entirety in a secluded lounge room at the October 2011 GameCity festival in Nottingham, England. Fish considered the
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
their most fruitful yet. Fish told a ''
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'' reporter that he had received positive feedback from Independent Games Festival Chairman
Brandon Boyer Brandon Boyer (born 1977) is a contributing editor to collaborative weblog Boing Boing. Boyer was born in 1977 in Sioux City, Iowa. From 1993–1996, Boyer wrote and performed songs on a Casio keyboard under the name Boy Genius. Tracks were featur ...
and ''
Braid A braid (also referred to as a plait) is a complex structure or pattern formed by interlacing two or more strands of flexible material such as textile yarns, wire, or hair. The simplest and most common version is a flat, solid, three-strande ...
'' designer
Jonathan Blow Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games ''Braid'' (2008) and '' The Witness'' (2016). Born in California, Blow developed a passion for game progra ...
. Near the end of development, Fish felt "burnt out" and that his personal health had suffered. The final game included almost none of the original work from the first two years of development. After several delays, ''Fez'' was submitted for certification in February 2012.


Release

''Fez'' was released on April 13, 2012, and sold 200,000 copies in its yearlong exclusivity to the Xbox Live Arcade platform. Several months later, Polytron became embroiled in a high-profile dispute with
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
over the cost of
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the game. Polytron had released a fix that resolved many of the game's technical issues but introduced another that corrupted the saved games for about one percent of users. They withdrew the patch, but found Microsoft's fee for subsequent patch releases unviable, and chose to reinstate the withdrawn patch as their most utilitarian option. Polytron drew ire for the decision, which raised awareness for the business needs of indie developers. In July 2013, a year later, Microsoft announced that they no longer charged for patches, and Fish tweeted that Polytron's patch would take "a couple of months". Speaking in retrospect of the release, Fish "fiercely criticized" ''Fez'' co-publisher Microsoft Games Studios for botching the game's release. Fish cited a lack of promotion and publicity, and poor advertising of the game on Microsoft's digital market. In March 2013, Fish announced a May 1, 2013 release for the game's PC
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
, and opened preorders on
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and
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. The game's
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and
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ports debuted in the
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Humble Indie Bundle 9 on September 11, 2013. Polytron announced ports for
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,
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, and
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in August 2013 as in development through BlitWorks, which were released on March 25, 2014. The PlayStation releases include cross-console support for
cross-buy Cross-buy is a feature of some digital distribution systems available across multiple device platforms, where users who purchase a license to a specific piece of software are able to use the versions of the software for different device classes at ...
(where one digital purchase allows access across multiple consoles) and "cross-save" ( game save sharing between consoles), as well as support for 3D televisions, the DualShock 4 controller's decorative lightbar, and graphical upgrades due to the full port into the
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. Ports for Ouya and
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were also announced. Fish announced eventual ports for pretty much' every platform" but the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
. Bédard planned to leave Polytron after finishing ''Fez'' to experience work with a full development team, but stayed to port the Windows release before joining Toronto's
Capybara Games Capybara Games is an independent game studio based out of Toronto, Ontario, Canada. The studio was founded in 2003 from a collection of Toronto IGDA members. The company is most known for developing 2011's '' Superbrothers: Sword & Sworcery EP'' ...
. He credited the game's long development cycle to his own inexperience in game development (compounded by the team's small size and difficulty in setting reasonable milestones), the game's scope, and Fish's perfectionism. Fish had hoped that players would discuss ''Fez'' nuances online after the game's release. Players collaborated online for a week to solve the final "monolith" puzzle by
brute force Brute Force or brute force may refer to: Techniques * Brute force method or proof by exhaustion, a method of mathematical proof * Brute-force attack, a cryptanalytic attack * Brute-force search, a computer problem-solving technique People * Brut ...
. ''
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'' described the apparent end to the game's harder puzzles as "anticlimactic", but Fish told ''Eurogamer'' in March 2013 that hidden in-game secrets remain to be found. More than three years after its digital launch, ''Fez'' received a physical release designed by Fish and limited to a signed edition of 500 in December 2015. The deluxe package included the soundtrack and a stylized red notebook with gold foil inlay. An iOS port began development in April 2017 when a teaser trailer was released. It was released in December 2017.


Design

When Bédard joined the project, the game focused on the 2D–3D mechanic and did not yet have open world ambitions. He coded the game in Microsoft Visual C# Express and
XNA Game Studio Express Microsoft XNA Game Studio is a discontinued integrated development environment (IDE) for building video games on the Microsoft XNA platform. Such video games can run on Xbox 360, Microsoft Windows, Windows Phone and the Zune. XNA Game Studio is ta ...
. His first task, the level editor Fezzer, was coded from scratch in XNA and inspired by
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. Bédard also wrote the game engine, Trixel Technology, which turns 2D tiles ("triles") into sides of a 3D cube pixel. The engine tracks player-character Gomez in 3D space even though the game behaves as a 2D platformer. Bédard also built the game to resolve collisions when converting between 3D and 2D space. Fish created pixel art in Photoshop for each tiled side ("trile") of the 3D trixel that Bédard's custom software compiled into 3D game assets, which Fish would extrude as surfaces in Fezzer to build levels. Fish found the level design process "overwhelming", and Bédard has said he was relieved that it was not his job. Fish compared his design process to playing with
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking ...
blocks, and planned the more involved levels in graph paper to first visualize the 2D views before building the levels in the 3D software. The levels and puzzles were not preordained in a design document, and many of the drafts levels scrapped in 2008 resurfaced to be used later in the production process. So as to fit the rotation mechanic, the levels were made tall instead of wide, and the first part of the game was designed to acclimate the player to 2D controls before introducing the 3D element. As they worked, Fish first proposed ideas that Bédard would implement. The two would then discuss and fine-tune the addition—they worked well together. Fish describes the game's changes during development as "organic"—they tested different kinds of levels and replicated the types of in-game exploration that the team appreciated most. It came to adopt Metroidvania mechanics, with "
secret passages Secret passages, also commonly referred to as hidden passages or secret tunnels, are hidden routes used for stealthy travel, escape, or movement of people and goods. They are sometimes inside buildings leading to secret rooms. Others allow peop ...
, warp gates, and cheat codes". Fish cited '' Myst'' as another touchstone and compared its open world, nonlinear narrative, and "obtuse metapuzzles" to ''Fez'' own alphabet, numeric system, and an "almost unfairly hard to get" "second set of collectibles". Fish originally fought against having an in-game map because he wanted players to draft their own. After attempting to do so himself, he changed his mind. Fish later called the in-game map "probably one of the weakest aspects of the game". Fish also fought against including the navigational assistant, Dot, but later felt that the addition was successful and a positive contribution to the game's mythology. The fez itself, Fish described as an "ancient symbol of understanding the third dimension". ''Fez'' had three different animators through its development: Paul Robertson of '' Scott Pilgrim vs. the World: The Game'', who did the game's animals and some of Gomez's animations,
Adam Saltsman Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner '' Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Salts ...
of ''
Canabalt ''Canabalt'' is an endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An a ...
'', and Graham Lackey, who did some character animations. The game's mechanics were inspired by the Nintendo Entertainment System games Fish played in his youth, particularly ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' and ''The Legend of Zelda''. Fish cited Fumito Ueda's ''
Ico is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito U ...
'' as the game's third inspiration, and he sought to emulate its feeling of nostalgic and isolated loneliness. Fish also sought to emulate Ueda's "design by subtraction" philosophy, where the ''Ico'' development team would periodically remove parts of the game so as to leave only what was essential to their vision. In this way, ideas like player health and object weight puzzles were gradually struck from ''Fez''. Fish made a personal challenge of designing a game without relying on "established mechanics". As such, ''Fez'' was always a peaceful game and there was never an enemy coded into the game. So as to better emulate Hayao Miyazaki's signature "open blue sky", "feel-good" atmosphere, Fish watched all of the director's films one weekend early in the development cycle.


See also

* Development of ''Duke Nukem Forever'' – another game with a protracted development cycle


Notes


References


External links

*
Developer website
{{good article
Fez Fez most often refers to: * Fez (hat), a type of felt hat commonly worn in the Ottoman Empire * Fez, Morocco (or Fes), the second largest city of Morocco Fez or FEZ may also refer to: Media * ''Fez'' (Frank Stella), a 1964 painting by the moder ...